| For the actual 3D printing or your part, refer to the [[Digital technologies/3D printing|steps found in the 3D printing pages]]. | | For the actual 3D printing or your part, refer to the [[Digital technologies/3D printing|steps found in the 3D printing pages]]. |
| TinkerCAD can be a powerful tool for repairing or editing polygonal models (defined by triangles). Therefore, it is considered fundamental to CAD modeling in TinkerCAD to know how to import a model. You may import polygonal files (STL, OBJ, etc.) to TinkerCAD for modifications, repairs, etc. For example, if one wanted to add a label they designed to a model of a hand, this could be done in TinkerCAD. A hand is however hard to model, but there are lots of them on community CAD libraries, such as [https://www.thingiverse.com/thing:31331 Thingiverse] or [https://grabcad.com/library/anatomy-model-hand-1/details?folder_id=5812099 GrabCAD]. All that needs to be done, is for the model to be downloaded, and imported into TinkerCAD using the '''Import''' button. Once the model is imported, it will appear on the workplane. All the controls relating to shape modifications apply to the imported model! Here's an example of a composite model with the Thingiverse hand and the label from the beginner level proficiency projects example tag: | | TinkerCAD can be a powerful tool for repairing or editing polygonal models (defined by triangles). Therefore, it is considered fundamental to CAD modeling in TinkerCAD to know how to import a model. You may import polygonal files (STL, OBJ, etc.) to TinkerCAD for modifications, repairs, etc. For example, if one wanted to add a label they designed to a model of a hand, this could be done in TinkerCAD. A hand is however hard to model, but there are lots of them on community CAD libraries, such as [https://www.thingiverse.com/thing:31331 Thingiverse] or [https://grabcad.com/library/anatomy-model-hand-1/details?folder_id=5812099 GrabCAD]. All that needs to be done, is for the model to be downloaded, and imported into TinkerCAD using the '''Import''' button. Once the model is imported, it will appear on the workplane. All the controls relating to shape modifications apply to the imported model! Here's an example of a composite model with the Thingiverse hand and the label from the beginner level proficiency projects example tag: |