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− | '''Virtual Reality (VR)''' is a system available at the Richard L'Abbé Makerspace which immerses users in virtual 360˚ environments. These environments can be in the form of 360 videos, 3D application projects (made in [[Unity (Game Engine)|Unity]] or Unreal), or A'''ugmented Reality (AR)'''. | + | '''Virtual Reality (VR)''' is a system available at the Richard L'Abbé Makerspace which immerses users in virtual 360˚ environments. These environments can be in the form of 360˚ videos, 3D application projects (made in [[Unity (Game Engine)|Unity]] or Unreal), or A'''ugmented Reality (AR)'''. |
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| The Makerspace currently possesses three major VR systems: the Oculus Rift DK2, the Meta Quest 2 and the HTC Vive. Other VR and AR systems available include the Google Cardboard and Xbox Kinect. | | The Makerspace currently possesses three major VR systems: the Oculus Rift DK2, the Meta Quest 2 and the HTC Vive. Other VR and AR systems available include the Google Cardboard and Xbox Kinect. |
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− | All of these together are known as [https://en.wikipedia.org/wiki/Extended_reality Extended Reality (XR)] , an umbrella term used to cover all of these technologies and are used indefinitely in many fields. | + | All of these together are known as [https://en.wikipedia.org/wiki/Extended_reality Extended Reality (XR)], an umbrella term used to cover all of these technologies and are used indefinitely in many fields. |
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| ==Available Systems in Makerspace== | | ==Available Systems in Makerspace== |
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| ===Oculus Rift DevKit2=== | | ===Oculus Rift DevKit2=== |
− | The Oculus Rift system is a VR head-mounted display (HMD) system that is owned by Facebook Inc. The Development Kit 2 was introduced in 2014 and allowed developers to begin creating applications prior to the official release of the Oculus Rift system. The DevKit2 only supports positional tracking in the form of head movement within a small radius, and does not provide controllers or remotes to allow users to interact with their environments. | + | The Oculus Rift system is a VR head-mounted display (HMD) system that is owned by Facebook Inc. The Development Kit 2 was introduced in 2014 and allowed developers to begin creating applications prior to the official release of the Oculus Rift system. The DevKit2 only supports positional tracking in the form of head movement within a small radius and does not provide controllers or remotes to allow users to interact with their environments. |
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| The headset has a 980x1080 (per eye) resolution, provided by a modified Samsung Galaxy Note 3 acting as it's screen. | | The headset has a 980x1080 (per eye) resolution, provided by a modified Samsung Galaxy Note 3 acting as it's screen. |
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| The HTC Vive is a full room-tracking VR system that includes one HMD, two handheld controllers, and two (or more) lighthouse base stations to track user positional data. The system was released in 2016 and became a very popular system due its robustness and immersive experience. The system was developed by HTC and Valve Corporation, and thus a developer package was released by Valve coined "SteamVR" to allow developers to create applications on the headset using the Unity game engine. | | The HTC Vive is a full room-tracking VR system that includes one HMD, two handheld controllers, and two (or more) lighthouse base stations to track user positional data. The system was released in 2016 and became a very popular system due its robustness and immersive experience. The system was developed by HTC and Valve Corporation, and thus a developer package was released by Valve coined "SteamVR" to allow developers to create applications on the headset using the Unity game engine. |
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− | The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110 degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance. | + | The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110-degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance. |
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| ====Adjusting Headset for Usage ==== | | ====Adjusting Headset for Usage ==== |
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| ===MetaQuest 2 === | | ===MetaQuest 2 === |
− | | + | [[File:MetaQuest2.png|thumb|Meta Quest 2]] |
− | | + | The Meta Quest 2<ref>https://en.wikipedia.org/wiki/Quest_2</ref> is a VR headset developed by Reality Labs (Meta Platforms). Once known as Oculus Quest 2, it was recently rebranded as Meta Quest 2 following the rebranding of Facebook Inc. as Meta. The Meta Quest 2 has a 1832 x 1932 display resolution (per eye), a 72Hz and 90Hz refresh rate, and is experimenting versions with a 120 Hz refresh rate. The headset's connectivity to a laptop |
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