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| To open an existing project either from the disk or an external drive, first launch the Unity engine. | | To open an existing project either from the disk or an external drive, first launch the Unity engine. |
| # If prompted, sign into your Unity account. | | # If prompted, sign into your Unity account. |
− | # At the top right corner of the projects window, click ''Open'', and navigate to the directory containing your project. | + | # At the top right corner of the projects window, click ''Open'', and navigate to the directory containing your project |
− | #
| + | # Select the root folder of your project and click ''Select folder.'' |
| + | |
| + | == User Interface == |
| + | Understanding the user interface (UI) can be difficult the first time. It is very important to fully grasp the layout and where all the key tools are located. The default layout has five major sections: Toolbar, Hierarchy, Inspector, View Ports, and Project Panel. |
| + | |
| + | === Toolbar === |
| + | [[File:Toolbar.png|thumb|Unity Toolbar]] |
| + | The toolbar is the uppermost element in every layout. It contains important tools such as the transform tools, orientation settings, and run buttons. Position, rotation, and scale can be found here, as well as the play button to test run projects. |
| + | |
| + | === Hierarchy === |
| + | [[File:Image.png|thumb|Hierarchy view]] |
| + | The hierarchy view is on the left side of the screen in the default view. It contains the hierarchy of GameObjects and their children, as well as the menu for creating and searching objects in the scene. The hierarchy also allows for 2D text and UI elements to be given an alignment order. |
| + | |
| + | === Inspector === |
| + | The inspector is the right sidebar on the default view. It contains all detailed information and settings for components of selected GameObjects. The inspector sidebar also allows developers to disable and enable components as well as add them in directly from a list of built in and external scripts. |
| + | [[File:Image1.png|thumb|310x310px|Inspector view]] |
| + | [[File:Image2.png|thumb|View ports (Scene and game views)]] |
| + | |
| + | === View Ports === |
| + | The view ports are directly in the center of the screen and include a scene and game view which make creating and testing in 3D spaces much easier. The scene view allows the positioning and transformation of physical GameObjects via a 3D interface similar to most modern three dimensional software (such as Fusion 360, Solidworks, Blender, etc.). The game view is mainly used for seeing the point of view of different cameras in the scene during run-time. |
| + | [[File:Image3.png|thumb|Project view]] |
| + | |
| + | === Project Panel === |
| + | The project panel contains all relevant files that exist in the Assets folder of the project. This is where imported game models and assets can be directly manipulated and edited. This view also allows searching and creating new GameObjects, UI, materials, or scenes that can be used during run-time. |