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| </ref> == | | </ref> == |
− | Virtual Reality is a computer-generated 3-dimensional simulation of a game or environment, that can be interacted with using special equipment. It is a virtual world with realistic elements, sounds and occurrences comparable to the real world. The simulation is typically run on a device such as a computer, game console or smartphone, and the information is then sent to a VR headset. Upon wearing the headset, the user will be immersed in the virtual world with the ability to move around, interact with characters present and explore the vast virtual world. Nowadays, apart from game creations, VR is applied in other industries such as healthcare, automotive and tourism to name a few. Virtual Reality is only a type of technology, that involves altering reality and creation of a virtual environment, there exist other types of technologies such as [https://en.wikipedia.org/wiki/Augmented_reality Augmented Reality (AR)] and [https://en.wikipedia.org/wiki/Mixed_reality Mixed Reality(MR)]. | + | Virtual Reality is a computer-generated 3-dimensional simulation of a game or environment, that can be interacted with using special equipment. It is a virtual world with realistic elements, sounds and occurrences comparable to the real world. The simulation is typically run on a device such as a computer, game console or smartphone, and the information is then sent to a VR headset. Upon wearing the headset, the user will be immersed in the virtual world with the ability to move around, interact with characters present and explore the vast virtual world. Nowadays, apart from game creations, VR is applied in other industries such as healthcare, automotive and tourism to name a few. Virtual Reality is only a type of technology, that involves altering reality and creation of a virtual environment, there exist other types of technologies such as [https://en.wikipedia.org/wiki/Augmented_reality Augmented Reality (AR)] and [https://en.wikipedia.org/wiki/Mixed_reality Mixed Reality(MR)]. |
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− | Augmented Reality is the superimposition of computer-generated entities onto the physical world. Some examples would be AR doodle, AR emoji camera or even Google AR. | + | Augmented Reality is the superimposition of computer-generated entities onto the physical world. Some applications of AR would be AR doodle, AR emoji camera or even Google AR.AR is a combination between the real and virtual world, but there is no interaction between them whatsoever. This is in fact the primary difference between AR and MR. |
− | [[File:googleAR.png|thumb|googleAR|link=Special:FilePath/GoogleAR.png]] | + | [[File:googleAR.png|thumb|Google AR Navigation|link=Special:FilePath/GoogleAR.png|alt=]] |
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| + | Mixed Reality merges a real-world environment with a virtual, that is a computer-generated one, and the two worlds can interact with each other. Some typical examples are |
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| The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110 degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance. | | The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110 degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance. |
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− | ====Adjusting Headset for Usage==== | + | ====Adjusting Headset for Usage ==== |
| If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. ''Note: a tight fit is imperative for a non-blurry experience.'' | | If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. ''Note: a tight fit is imperative for a non-blurry experience.'' |
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| #To adjust the head size, undo the velcro on the left and right side of the headset. Once you put the headset on, pull both straps with equal force until the fit is tight, and then fasten the velcro again. | | #To adjust the head size, undo the velcro on the left and right side of the headset. Once you put the headset on, pull both straps with equal force until the fit is tight, and then fasten the velcro again. |
− | # To adjust the head size from the top for users with head garments or tied-up hair, undo the velcro on the top side of the headset. Once you put the headset on, pull the strap until it fits with your head size and doesn't slip off. | + | #To adjust the head size from the top for users with head garments or tied-up hair, undo the velcro on the top side of the headset. Once you put the headset on, pull the strap until it fits with your head size and doesn't slip off. |
− | # To adjust the focal distance between the lenses and screen, locate the two mount points on either side of the headset (where the straps meet the display body) and pull the two gray dials outward. Once you've done so, turn both dials simultaneously either forward or backward until the image appears clear. | + | #To adjust the focal distance between the lenses and screen, locate the two mount points on either side of the headset (where the straps meet the display body) and pull the two gray dials outward. Once you've done so, turn both dials simultaneously either forward or backward until the image appears clear. |
− | # To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset's display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear. | + | #To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset's display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear. |
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− | ===MetaQuest 2=== | + | ===MetaQuest 2 === |
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| #Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace. | | #Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace. |
− | # Open the app and locate a video that is a 360 degree video. | + | #Open the app and locate a video that is a 360 degree video. |
| #In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video. | | #In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video. |
| #Place the phone in the cardboard and align the center of the headset with the white line on the video. | | #Place the phone in the cardboard and align the center of the headset with the white line on the video. |
− | #Press play and fasten the velcro. | + | # Press play and fasten the velcro. |
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| ==Equipment and Systems== | | ==Equipment and Systems== |
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− | ===What are VR headsets?=== | + | ===What are VR headsets? === |
| A VR headset is a fully immersive device that is worn on your head; the device contains multiple sensors such as the gyroscope to help calibrate the movement in the simulation with your actual movement. There is a few different types of headsets: | | A VR headset is a fully immersive device that is worn on your head; the device contains multiple sensors such as the gyroscope to help calibrate the movement in the simulation with your actual movement. There is a few different types of headsets: |
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− | ==== Standalone==== | + | ====Standalone==== |
| Standalone headsets are able to work independently of an external device such as a PC or gaming console. They have their own system that is able to power and run the simulation. | | Standalone headsets are able to work independently of an external device such as a PC or gaming console. They have their own system that is able to power and run the simulation. |
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− | ==== Tethered==== | + | ====Tethered==== |
| Tethered headsets are used in collaboration with another device such as a PC or gaming console. These headsets act as the screens and sensor for the simulation however the actual image processing occurs within the external device. You are also able to get very basic VR headsets that can be used with your smartphones screen to create a virtual Environment. | | Tethered headsets are used in collaboration with another device such as a PC or gaming console. These headsets act as the screens and sensor for the simulation however the actual image processing occurs within the external device. You are also able to get very basic VR headsets that can be used with your smartphones screen to create a virtual Environment. |
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| [[File:Vest.png|none|thumb|312x312px|Cited from: https://www.bhaptics.com/tactsuit]] | | [[File:Vest.png|none|thumb|312x312px|Cited from: https://www.bhaptics.com/tactsuit]] |
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− | ===Uses for VR=== | + | === Uses for VR === |
| VR is becoming increasingly useful for education and training, VR trainings in medicine allow students to interact with and experience various scenarios that give them a greater understanding of a subject. Additionally, VR simulations will be used to explain complex procedures and treatments to patients in order to ease their anxiety and further their knowledge of their conditions. <ref>E. Delzell, “Virtual reality: How is it used in medicine?,” ''WebMD''. [Online]. Available: <nowiki>https://www.webmd.com/a-to-z-guides/features/virtual-reality-medicine#:~:text=Therapeutic%20virtual%20reality%20(VR)%2C,complex%20medical%20procedure%20or%20condition</nowiki>. [Accessed: 23-Aug-2022].</ref> Furthermore, overtime more companies have begun using VR to demonstrate their product in order to allow their consumers to have a better understanding of the products that they will be using. | | VR is becoming increasingly useful for education and training, VR trainings in medicine allow students to interact with and experience various scenarios that give them a greater understanding of a subject. Additionally, VR simulations will be used to explain complex procedures and treatments to patients in order to ease their anxiety and further their knowledge of their conditions. <ref>E. Delzell, “Virtual reality: How is it used in medicine?,” ''WebMD''. [Online]. Available: <nowiki>https://www.webmd.com/a-to-z-guides/features/virtual-reality-medicine#:~:text=Therapeutic%20virtual%20reality%20(VR)%2C,complex%20medical%20procedure%20or%20condition</nowiki>. [Accessed: 23-Aug-2022].</ref> Furthermore, overtime more companies have begun using VR to demonstrate their product in order to allow their consumers to have a better understanding of the products that they will be using. |
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− | === What is Steam?=== | + | ===What is Steam?=== |
| Steam is an online gaming library; it allows you to get access to and purchase various games that can be played on the PC. Many free and paid games can be found on the platform for you to use. Because using a VR headset requires the system to output the video to the headsets in a specific manner, SteamVR is used to play the VR games through your PC. The application is compatible with the HTC Vive, Oculus Rift and etc., | | Steam is an online gaming library; it allows you to get access to and purchase various games that can be played on the PC. Many free and paid games can be found on the platform for you to use. Because using a VR headset requires the system to output the video to the headsets in a specific manner, SteamVR is used to play the VR games through your PC. The application is compatible with the HTC Vive, Oculus Rift and etc., |
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| #Go to developer.oculusvr.com | | #Go to developer.oculusvr.com |
− | #Click on PC SDK | + | # Click on PC SDK |
| #Then download and install the runtime and SDK file for your appropriate operating system. | | #Then download and install the runtime and SDK file for your appropriate operating system. |
| #Plug the HDMI and USB into your computer and the other end into the headset. | | #Plug the HDMI and USB into your computer and the other end into the headset. |
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| # Set up your play area by placing the cameras in opposite corners of the play area (max distance of 5 meters) | | # Set up your play area by placing the cameras in opposite corners of the play area (max distance of 5 meters) |
− | # Go to https://www.vive.com/ca/setup/ and download the Vive software, you will also need Steam. | + | #Go to https://www.vive.com/ca/setup/ and download the Vive software, you will also need Steam. |
| #Next mount the base stations and then attach the cameras and plug in the power cables. If the cameras are unable to see each other, use the sync cable. | | #Next mount the base stations and then attach the cameras and plug in the power cables. If the cameras are unable to see each other, use the sync cable. |
| #To wire the headset, plug the power adapter into the link box and then into the wall. | | #To wire the headset, plug the power adapter into the link box and then into the wall. |
| #Then you will connect the link box and PC via the USB and HDMI cable. | | #Then you will connect the link box and PC via the USB and HDMI cable. |
| #Next you will connect the wires from the headset to the orange side of the link box. | | #Next you will connect the wires from the headset to the orange side of the link box. |
− | #To set up the controllers, power them on. | + | # To set up the controllers, power them on. |
| #Finally, you will set up your play area by clicking on launch steam VR, then following the instructions on the screen. | | #Finally, you will set up your play area by clicking on launch steam VR, then following the instructions on the screen. |
| <youtube>rv6nVPPDmEI</youtube> | | <youtube>rv6nVPPDmEI</youtube> |
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− | ==VR Game and Application Development== | + | == VR Game and Application Development== |
| There are many different tools and platforms that you can use in order to develop VR games and applications. There are a few things to look into when deciding what software to use for your app. For example: | | There are many different tools and platforms that you can use in order to develop VR games and applications. There are a few things to look into when deciding what software to use for your app. For example: |
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| *What equipment will you be using? Oculus, HTC VIVE, Playstation etc. | | *What equipment will you be using? Oculus, HTC VIVE, Playstation etc. |
− | * What is the purpose of the software? Will you make a game, animation, application? | + | *What is the purpose of the software? Will you make a game, animation, application? |
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| '''Some examples of software are:''' | | '''Some examples of software are:''' |