Changes

Jump to navigation Jump to search
no edit summary
Line 7: Line 7:     
</ref> ==
 
</ref> ==
Virtual Reality is a computer-generated 3-dimensional simulation of a game or environment, that can be interacted with using special equipment. It is a virtual world with realistic elements, sounds and occurrences comparable to the real world. The simulation is typically run on a device such as a computer, game console or smartphone, and the information is then sent to a VR headset. Upon wearing the headset, the user will be immersed in the virtual world with the ability to move around, interact with characters present and explore the vast virtual world. Nowadays, apart from game creations, VR is applied in other industries such as healthcare, automotive and tourism to name a few.  Virtual Reality is only a type of technology, that involves altering reality and creation of a virtual environment, there exist other types of technologies such as [https://en.wikipedia.org/wiki/Augmented_reality Augmented Reality (AR)] and [https://en.wikipedia.org/wiki/Mixed_reality Mixed Reality(MR)].     
+
Virtual Reality is a computer-generated 3-dimensional simulation of a game or environment, that can be interacted with using special equipment. It is a virtual world with realistic elements, sounds and occurrences comparable to the real world. The simulation is typically run on a device such as a computer, game console or smartphone, and the information is then sent to a VR headset. Upon wearing the headset, the user will be immersed in the virtual world with the ability to move around, interact with characters present and explore the vast virtual world. Nowadays, apart from game creations, VR is applied in other industries such as healthcare, automotive and tourism to name a few.  Virtual Reality is only a type of technology, that involves altering reality and creation of a virtual environment, there exist other varieties of technologies such as [https://en.wikipedia.org/wiki/Augmented_reality Augmented Reality (AR)] and [https://en.wikipedia.org/wiki/Mixed_reality Mixed Reality(MR)].     
 
    
 
    
 
[[File:googleAR.png|thumb|Google AR Navigation|link=Special:FilePath/GoogleAR.png|alt=]]
 
[[File:googleAR.png|thumb|Google AR Navigation|link=Special:FilePath/GoogleAR.png|alt=]]
Augmented Reality is the superimposition of computer-generated entities onto the physical world. Some applications of AR would be AR doodle, AR emoji camera or even Google AR. Augmented Reality is a combination between the real and virtual world, but there is no interaction between them whatsoever. This is in fact the primary difference between AR and MR. The equipment required when dealing with AR can be most accessible since a mobile phone can be used to overlay digital entities onto the real world. Yet, for more complex tasks AR headsets or glasses can be used.   
+
Augmented Reality is the superimposition of computer-generated entities onto the physical world. Some applications of AR would be AR doodle, AR emoji camera or even Google AR. Augmented Reality is a combination of the real and virtual world, but there is no interaction between them whatsoever. This is the primary difference between AR and MR. The equipment required when dealing with AR can be most accessible since a mobile phone can be used to overlay digital entities onto the real world. Yet, for more complex tasks AR headsets or glasses can be used.   
 
        Line 17: Line 16:     
[[File:MixedRealityInteraction.png|thumb|Mixed Reality Interaction|link=Special:FilePath/MixedRealityInteraction.png]]
 
[[File:MixedRealityInteraction.png|thumb|Mixed Reality Interaction|link=Special:FilePath/MixedRealityInteraction.png]]
Mixed Reality merges a real-world environment with a virtual, that is a computer-generated one, and the two worlds can interact with each other. Similarly to Virtual Reality, Mixed Reality require a headset to enable the incorporation of the digital world with the real world.  
+
Mixed Reality merges a real-world environment with a virtual one, that is a computer-generated one, and the two worlds can interact with each other. Similarly to Virtual Reality, Mixed Reality requires a headset, such as the [https://www.microsoft.com/en-us/hololens Microsoft Hololens 2], to enable the exchange between the digital world and the real world to occur.  
            −
All of these together are known as [https://en.wikipedia.org/wiki/Extended_reality Extended Reality (XR)], an umbrella term used to cover all of these technologies and are used indefinitely in many fields.
+
All of these technologies together are known as [https://en.wikipedia.org/wiki/Extended_reality Extended Reality (XR)], an umbrella term and they are used increasingly in many fields.
    
==Available Systems in Makerspace==
 
==Available Systems in Makerspace==
Line 38: Line 37:  
The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110-degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance.
 
The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110-degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance.
   −
====Adjusting Headset for Usage ====
+
==== Adjusting Headset for Usage====
 
If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. ''Note: a tight fit is imperative for a non-blurry experience.''  
 
If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. ''Note: a tight fit is imperative for a non-blurry experience.''  
   Line 46: Line 45:  
#To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset's display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear.
 
#To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset's display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear.
   −
===MetaQuest 2 ===
+
===MetaQuest 2===
 
[[File:MetaQuest2.png|thumb|Meta Quest 2]]
 
[[File:MetaQuest2.png|thumb|Meta Quest 2]]
The Meta Quest 2<ref>https://en.wikipedia.org/wiki/Quest_2</ref> is a VR headset developed by Reality Labs (Meta Platforms). Once known as Oculus Quest 2, it was recently rebranded as Meta Quest 2 following the rebranding of Facebook Inc. as Meta. The Meta Quest 2 specifications<ref>https://www.wevolver.com/specs/meta-quest-2</ref> comprise of a 1832 x 1932 display resolution (per eye), a 72Hz and 90Hz refresh rate, and is experimenting versions with a 120 Hz refresh rate. Its connectivity to a laptop is possible using a USB-C cable or a 3.5 mm headphone jack. It is also possible wirelessly to Bluetooth 5 and WIFI 6.
+
The Meta Quest 2<ref>https://en.wikipedia.org/wiki/Quest_2</ref> is a VR headset developed by Reality Labs (Meta Platforms). Once known as Oculus Quest 2, it was recently rebranded as Meta Quest 2 following the rebranding of Facebook Inc. as Meta.
 
      +
The Meta Quest 2 specifications<ref>https://www.wevolver.com/specs/meta-quest-2</ref> comprise of a 1832 x 1932 display resolution (per eye), a 72Hz and 90Hz refresh rate, and is experimenting versions with a 120 Hz refresh rate. Its connectivity to a laptop is possible using a USB-C cable or a 3.5 mm headphone jack. It is also possible wirelessly to Bluetooth 5 and WIFI 6.         
 +
 +
====Adjusting Headset for Usage====
      Line 69: Line 70:  
#Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace.
 
#Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace.
 
#Open the app and locate a video that is a 360-degree video.
 
#Open the app and locate a video that is a 360-degree video.
#In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video.
+
# In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video.
#Place the phone in the cardboard and align the center of the headset with the white line on the video.
+
# Place the phone in the cardboard and align the center of the headset with the white line on the video.
# Press play and fasten the Velcro.
+
#Press play and fasten the Velcro.
   −
==Equipment and Systems==
+
== Equipment and Systems==
   −
===What are VR headsets? ===
+
===What are VR headsets?===
 
A VR headset is a fully immersive device that is worn on your head; the device contains multiple sensors such as the gyroscope to help calibrate the movement in the simulation with your actual movement. There is a few different types of headsets:
 
A VR headset is a fully immersive device that is worn on your head; the device contains multiple sensors such as the gyroscope to help calibrate the movement in the simulation with your actual movement. There is a few different types of headsets:
   −
====Standalone====
+
==== Standalone ====
 
Standalone headsets are able to work independently of an external device such as a PC or gaming console. They have their own system that is able to power and run the simulation.
 
Standalone headsets are able to work independently of an external device such as a PC or gaming console. They have their own system that is able to power and run the simulation.
   Line 92: Line 93:  
VR is becoming increasingly useful for education and training, VR trainings in medicine allow students to interact with and experience various scenarios that give them a greater understanding of a subject. Additionally, VR simulations will be used to explain complex procedures and treatments to patients in order to ease their anxiety and further their knowledge of their conditions. <ref>E. Delzell, “Virtual reality: How is it used in medicine?,” ''WebMD''. [Online]. Available: <nowiki>https://www.webmd.com/a-to-z-guides/features/virtual-reality-medicine#:~:text=Therapeutic%20virtual%20reality%20(VR)%2C,complex%20medical%20procedure%20or%20condition</nowiki>. [Accessed: 23-Aug-2022].</ref> Furthermore, overtime more companies have begun using VR to demonstrate their product in order to allow their consumers to have a better understanding of the products that they will be using.  
 
VR is becoming increasingly useful for education and training, VR trainings in medicine allow students to interact with and experience various scenarios that give them a greater understanding of a subject. Additionally, VR simulations will be used to explain complex procedures and treatments to patients in order to ease their anxiety and further their knowledge of their conditions. <ref>E. Delzell, “Virtual reality: How is it used in medicine?,” ''WebMD''. [Online]. Available: <nowiki>https://www.webmd.com/a-to-z-guides/features/virtual-reality-medicine#:~:text=Therapeutic%20virtual%20reality%20(VR)%2C,complex%20medical%20procedure%20or%20condition</nowiki>. [Accessed: 23-Aug-2022].</ref> Furthermore, overtime more companies have begun using VR to demonstrate their product in order to allow their consumers to have a better understanding of the products that they will be using.  
   −
===What is Steam?===
+
=== What is Steam?===
 
Steam is an online gaming library; it allows you to get access to and purchase various games that can be played on the PC. Many free and paid games can be found on the platform for you to use. Because using a VR headset requires the system to output the video to the headsets in a specific manner, SteamVR is used to play the VR games through your PC. The application is compatible with the HTC Vive, Oculus Rift and etc.,
 
Steam is an online gaming library; it allows you to get access to and purchase various games that can be played on the PC. Many free and paid games can be found on the platform for you to use. Because using a VR headset requires the system to output the video to the headsets in a specific manner, SteamVR is used to play the VR games through your PC. The application is compatible with the HTC Vive, Oculus Rift and etc.,
    
There are other softwares that can be used with the VR headset such as Littlestar, VRWorks, G2 Deals and etc, which software you would use is dependent on a few criteria, such as what kind of experience do you want from virtual reality, and if you would like to consume or create content.
 
There are other softwares that can be used with the VR headset such as Littlestar, VRWorks, G2 Deals and etc, which software you would use is dependent on a few criteria, such as what kind of experience do you want from virtual reality, and if you would like to consume or create content.
   −
==How to Set up the Systems ==
+
== How to Set up the Systems ==
   −
===Oculus Rift DevKit2===
+
=== Oculus Rift DevKit2===
    
#Go to developer.oculusvr.com
 
#Go to developer.oculusvr.com
# Click on PC SDK
+
#Click on PC SDK
 
#Then download and install the runtime and SDK file for your appropriate operating system.
 
#Then download and install the runtime and SDK file for your appropriate operating system.
 
#Plug the HDMI and USB into your computer and the other end into the headset.
 
#Plug the HDMI and USB into your computer and the other end into the headset.
#Next plug the power supply into the brick and then into the wall.
+
# Next plug the power supply into the brick and then into the wall.
# Then plug the curved end of the sync cable into the camera’s top plug and the other end into the brick.
+
#Then plug the curved end of the sync cable into the camera’s top plug and the other end into the brick.
 
#Finally plug the curved end of the micro-USB into the camera and the other end into the computer.
 
#Finally plug the curved end of the micro-USB into the camera and the other end into the computer.
   Line 117: Line 118:  
<youtube>DvjgvDPOtN4</youtube>
 
<youtube>DvjgvDPOtN4</youtube>
   −
===HTC Vive===
+
=== HTC Vive===
   −
# Set up your play area by placing the cameras in opposite corners of the play area (max distance of 5 meters)
+
#Set up your play area by placing the cameras in opposite corners of the play area (max distance of 5 meters)
#Go to https://www.vive.com/ca/setup/ and download the Vive software, you will also need Steam.
+
# Go to https://www.vive.com/ca/setup/ and download the Vive software, you will also need Steam.
 
#Next mount the base stations and then attach the cameras and plug in the power cables. If the cameras are unable to see each other, use the sync cable.
 
#Next mount the base stations and then attach the cameras and plug in the power cables. If the cameras are unable to see each other, use the sync cable.
 
#To wire the headset, plug the power adapter into the link box and then into the wall.
 
#To wire the headset, plug the power adapter into the link box and then into the wall.
 
#Then you will connect the link box and PC via the USB and HDMI cable.
 
#Then you will connect the link box and PC via the USB and HDMI cable.
 
#Next you will connect the wires from the headset to the orange side of the link box.
 
#Next you will connect the wires from the headset to the orange side of the link box.
# To set up the controllers, power them on.
+
#To set up the controllers, power them on.
#Finally, you will set up your play area by clicking on launch steam VR, then following the instructions on the screen.
+
# Finally, you will set up your play area by clicking on launch steam VR, then following the instructions on the screen.
 
<youtube>rv6nVPPDmEI</youtube>
 
<youtube>rv6nVPPDmEI</youtube>
   −
== VR Game and Application Development==
+
==VR Game and Application Development==
 
There are many different tools and platforms that you can use in order to develop VR games and applications. There are a few things to look into when deciding what software to use for your app. For example:
 
There are many different tools and platforms that you can use in order to develop VR games and applications. There are a few things to look into when deciding what software to use for your app. For example:
  
MakerRepo Staff, MakerRepo Volunteers
545

edits

Navigation menu