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	<title>CEED Wiki - User contributions [en]</title>
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	<updated>2026-06-24T15:07:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Main_Page&amp;diff=113</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Main_Page&amp;diff=113"/>
		<updated>2018-12-13T17:54:36Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CEED-black.png|center|400x400px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 3em; margin-top: 1em;&amp;quot;&amp;gt;Welcome to the CEED Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Important Pages =&lt;br /&gt;
* [[Ultimaker 2+]]&lt;br /&gt;
* [[Virtual Reality]]&lt;br /&gt;
&lt;br /&gt;
= Other Pages =&lt;br /&gt;
* [[L3DT|Large 3D Terrain Generator]]&lt;br /&gt;
* [[Unity (Game Engine)|Unity Game Engine]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [[Tutorial: Creating Virtual Reality Applications|Creating Virtual Reality Applications]]&lt;br /&gt;
* [[Tutorial: Installing Unity|Installing Unity]]&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Tutorial:_Installing_Unity&amp;diff=112</id>
		<title>Tutorial: Installing Unity</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Tutorial:_Installing_Unity&amp;diff=112"/>
		<updated>2018-12-13T17:53:20Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: Created page with &amp;quot;Prior to proceeding with Unity tutorials, ensure the application is installed on your computer. This guide will show how to install the software and how to acquire packages us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prior to proceeding with Unity tutorials, ensure the application is installed on your computer. This guide will show how to install the software and how to acquire packages using the the Asset Store.&lt;br /&gt;
&lt;br /&gt;
== Downloading &amp;amp; Installation ==&lt;br /&gt;
[[File:Choose Components.png|thumb|&#039;&#039;Choose Components&#039;&#039; installation screen.]]&lt;br /&gt;
In order to download the Unity Software, you must first choose one of three product options. Although Unity is a free software, there are still monthly subscription services that exist. You can choose between &#039;&#039;Personal, Plus, and Pro&#039;&#039; on the [https://store.unity.com/ Unity Store]. Beginners are recommended to use personal since it is free. Once personal is selected, you will be brought to a [https://store.unity.com/download?ref=personal download screen]. On here you must click to agree to the terms and conditions, and then you may install the software for your operating system. &#039;&#039;Note: Download the installer, not Unity Hub.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once Unity is downloaded, run the installer and click &#039;&#039;Next&#039;&#039;. Read over and accept the &#039;&#039;License Agreement&#039;&#039;, then click next. You will now see a screen titled &#039;&#039;Choose Components,&#039;&#039; where you can choose to install additional features such as support for Android, iOS, and Linux builds. If you do not wish to develop on any of these platforms, hit next. Finally choose the install location and hit next, installation should begin.&lt;br /&gt;
&lt;br /&gt;
== Launching Unity ==&lt;br /&gt;
[[File:Sign In Screen.png|thumb|Login screen]]&lt;br /&gt;
To launch Unity, either locate the icon on the desktop, or open it from the Windows Menu. The splash screen should appear indicating startup. You will be prompted to sign in using your Unity ID. If you do not have one, you may create one here or login with an existing account. You also have the option to skip if you&#039;d like, however you will not be able to collaborate or install assets later (you can sign in whenever, though). &lt;br /&gt;
&lt;br /&gt;
To create a new project, click &#039;&#039;New&#039;&#039; at the top right of the projects window. Specify a name, save location, and whether it is a 3D or 2D project. Once this is done click &#039;&#039;Create Project.&#039;&#039; Your project should be setting up necessary libraries and when complete the editor will launch.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[Tutorial: Creating Virtual Reality Applications]]&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Sign_In_Screen.png&amp;diff=111</id>
		<title>File:Sign In Screen.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Sign_In_Screen.png&amp;diff=111"/>
		<updated>2018-12-13T17:46:21Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sign in screen&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Choose_Components.png&amp;diff=110</id>
		<title>File:Choose Components.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Choose_Components.png&amp;diff=110"/>
		<updated>2018-12-13T17:40:37Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choose components screen.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Main_Page&amp;diff=107</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Main_Page&amp;diff=107"/>
		<updated>2018-12-10T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CEED-black.png|center|400x400px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 3em; margin-top: 1em;&amp;quot;&amp;gt;Welcome to the CEED Wiki!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1em; margin-top: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Ultimaker 2+]]&lt;br /&gt;
* [[Virtual Reality]]&lt;br /&gt;
&lt;br /&gt;
== Other Pages ==&lt;br /&gt;
* [[L3DT|Large 3D Terrain Generator]]&lt;br /&gt;
* [[Unity (Game Engine)|Unity Game Engine]]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
* [[Tutorial: Creating Virtual Reality Applications|Basic Unity Development]]&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Main_Page&amp;diff=106</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Main_Page&amp;diff=106"/>
		<updated>2018-12-10T20:51:17Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CEED-black.png|center|400x400px]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 3em; margin-top: 1em;&amp;quot;&amp;gt;Welcome to the CEED Wiki!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1em; margin-top: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Important Pages&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Tutorial:_Creating_Virtual_Reality_Applications&amp;diff=24</id>
		<title>Tutorial: Creating Virtual Reality Applications</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Tutorial:_Creating_Virtual_Reality_Applications&amp;diff=24"/>
		<updated>2018-11-18T06:34:05Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: Created page with &amp;quot;The Makerspace currently has two types of virtual reality systems including the Oculus Rift DK2 and the HTC Vive. This tutorial will guide users through th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Makerspace currently has two types of [[Virtual Reality|virtual reality systems]] including the Oculus Rift DK2 and the HTC Vive. This tutorial will guide users through the process of creating and testing a VR application in [[Unity (Game Engine)|Unity3D]]. &lt;br /&gt;
&lt;br /&gt;
== Phase 1: Basic VR Project ==&lt;br /&gt;
The first type of application we will be creating shall allow the player to interact with an immersive environment by teleporting and picking up throwable objects. To begin, launch the Unity engine and [[Unity (Game Engine)#Creating Project|create a new project]]. &lt;br /&gt;
# Create a new &#039;&#039;Plane&#039;&#039; GameObject by right clicking in the hierarchy view and selecting &#039;&#039;3D Object&amp;gt;Plane&#039;&#039;. A flat plane should appear in your scene view.&lt;br /&gt;
# Navigate to the &#039;&#039;Asset Store&#039;&#039; by either pressing Ctrl+9 or navigating to &#039;&#039;Window&amp;gt;Asset Store&#039;&#039;. &lt;br /&gt;
# In the search bar, type &#039;&#039;&amp;quot;SteamVR&amp;quot;&#039;&#039; and press enter. Locate and install the SteamVR Plugin by Valve Corporation.&lt;br /&gt;
# Switch back to the scene view and open the SteamVR folder in your Assets panel (project panel).&lt;br /&gt;
# Using the asset search bar, locate the &amp;quot;Player&amp;quot; prefab, and drag it into your scene view, placing it atop the Plane object we created earlier.&lt;br /&gt;
# Search for the &amp;quot;Teleporting&amp;quot; prefab in the asset folder and drag it into your hierarchy, the position is not important.&lt;br /&gt;
# Search for the &amp;quot;Teleport Point&amp;quot; prefab in the asset folder and drag them into your scene view as many times as you deem necessary. Each point can be teleported to by the player and will allow them to navigate your scene. &lt;br /&gt;
Your VR game should now have teleportation as an ability. You can play test this by running the game and pressing down on the Trackpad. Next, we will add interactable objects to our scene.&lt;br /&gt;
# Create a new game object and place it near the player above the Plane. Any 3D object is fine as long as it has a collider.&lt;br /&gt;
# Search in the assets folder for a script called &amp;quot;Throwable&amp;quot; and apply it to the game object we just created via dragging it into the Inspector, or directly onto the object in the scene view. &lt;br /&gt;
Now the object should be interactable. When testing the game, move your controller near the game object and pull and hold the trigger. This will allow you to pickup the object.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=L3DT&amp;diff=23</id>
		<title>L3DT</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=L3DT&amp;diff=23"/>
		<updated>2018-11-18T06:07:34Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: Created page with &amp;quot;L3DT Logo &amp;#039;&amp;#039;&amp;#039;Large 3D Terrain Generator&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;L3DT&amp;#039;&amp;#039;&amp;#039; for short) is a large scale terrain generator created by BundySoft. The software ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:L3dt.png|thumb|186x186px|L3DT Logo]]&lt;br /&gt;
&#039;&#039;&#039;Large 3D Terrain Generator&#039;&#039;&#039; (or &#039;&#039;&#039;L3DT&#039;&#039;&#039; for short) is a large scale terrain generator created by BundySoft. The software can create detailed 3D maps that can be used in software such as Unity, or for modding pre-existing games such as &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039; or &#039;&#039;Arma 3.&#039;&#039; By specifying parameters, the program generates a terrain map, texture map, normal map, and other important layers. The Makerspace has the free version installed on its Alienware Workstation.&lt;br /&gt;
&lt;br /&gt;
== Useful Resources ==&lt;br /&gt;
&lt;br /&gt;
=== User Guide ===&lt;br /&gt;
L3DT is simple to operate, as it handles most of the complex work on its own. The [http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide documentation] is on the Bundy Soft website and thoroughly runs through how to get started quickly and easily.&lt;br /&gt;
[[File:Image4.png|thumb|Map created in L3DT]]&lt;br /&gt;
&lt;br /&gt;
=== Importing Terrains into Unity ===&lt;br /&gt;
L3DT terrains can be imported directly into [[Unity (Game Engine)|Unity]] for game design. Terrain maps, texture maps, and normal maps are needed for the most optimal result. [https://www.youtube.com/watch?v=v1fq2Rucnt8 This YouTube video] describes how to setup your L3DT terrain in Unity.&lt;br /&gt;
&lt;br /&gt;
=== Modding Games ===&lt;br /&gt;
Maps generated in L3DT can be used in mod-supported games such as &#039;&#039;The Elder Scrolls V: Skyrim&#039;&#039; and &#039;&#039;Arma 3.&#039;&#039; A detailed guide to each can be found below:&lt;br /&gt;
* [https://forums.nexusmods.com/index.php?/topic/809556-from-l3dt-to-skyrim-heightmap-tutorial/ Forum] with instructions to mod Skyrim&lt;br /&gt;
* [https://www.youtube.com/watch?v=EMjNQDfnP1E Video tutorial series] with instructions on creating and importing maps into Arma 3.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Image4.png&amp;diff=22</id>
		<title>File:Image4.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Image4.png&amp;diff=22"/>
		<updated>2018-11-18T06:07:14Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;L3DT map&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:L3dt.png&amp;diff=21</id>
		<title>File:L3dt.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:L3dt.png&amp;diff=21"/>
		<updated>2018-11-18T05:56:51Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;L3dt&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=20</id>
		<title>Digital technologies/Virtual reality/Virtual reality- Beginner</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=20"/>
		<updated>2018-11-18T05:47:58Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Virtual Reality (VR)&#039;&#039;&#039; is a system available at the Richard L&#039;Abbe Makerspace which immerses users in virtual 360 environments. These environments can be in the form of 360 videos, 3D application projects (made in [[Unity (Game Engine)|Unity]] or Unreal), or &#039;&#039;&#039;augmented reality (AR)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The Makerspace currently possesses two major VR systems including the Oculus Rift DK2 and HTC Vive systems. Other VR and AR systems available are the Google Cardboard and Xbox Kinect.&lt;br /&gt;
&lt;br /&gt;
== Available Systems ==&lt;br /&gt;
[[File:OculusDevKit2.jpg|thumb|Oculus Rift DevKit 2]]&lt;br /&gt;
&lt;br /&gt;
=== Oculus Rift DevKit2 ===&lt;br /&gt;
The Oculus Rift system is a VR head-mounted display (HMD) system that is owned by Facebook Inc. The Development Kit 2 was introduced in 2014 and allowed developers to begin creating applications prior to the official release of the Oculus Rift system. The DevKit2 only supports positional tracking in the form of head movement within a small radius, and does not provide controllers or remotes to allow users to interact with their environments.&lt;br /&gt;
&lt;br /&gt;
The headset has a 980x1080 (per eye) resolution, provided by a modified Samsung Galaxy Note 3 acting as it&#039;s screen. &lt;br /&gt;
&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
The HTC Vive is a full room-tracking VR system that includes one HMD, two handheld controllers, and two (or more) lighthouse base stations to track user positional data. The system was released in 2016 and became a very popular system due its robustness and immersive experience. The system was developed by HTC and Valve Corporation, and thus a developer package was released by Valve coined &amp;quot;SteamVR&amp;quot; to allow developers to create applications on the headset using the Unity game engine.&lt;br /&gt;
&lt;br /&gt;
The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110 degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance.&lt;br /&gt;
&lt;br /&gt;
==== Adjusting Headset for Usage ====&lt;br /&gt;
If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. &#039;&#039;Note: a tight fit is imperative for a non-blurry experience.&#039;&#039; &lt;br /&gt;
# To adjust the head size, undo the velcro on the left and right side of the headset. Once you put the headset on, pull both straps with equal force until the fit is tight, and then fasten the velcro again.&lt;br /&gt;
# To adjust the head size from the top for users with head garments or tied-up hair, undo the velcro on the top side of the headset. Once you put the headset on, pull the strap until it fits with your head size and doesn&#039;t slip off.&lt;br /&gt;
# To adjust the focal distance between the lenses and screen, locate the two mount points on either side of the headset (where the straps meet the display body) and pull the two gray dials outward. Once you&#039;ve done so, turn both dials simultaneously either forward or backward until the image appears clear.&lt;br /&gt;
# To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset&#039;s display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear.&lt;br /&gt;
[[File:Google Cardboard.png|thumb|Google Cardboard]]&lt;br /&gt;
&lt;br /&gt;
=== Google Cardboard ===&lt;br /&gt;
The Google Cardboard is a lens display for most modern smartphone devices with built in gyroscopes. By inserting your phone into the headset and enabling VR mode, the HMD becomes a non-positional tracking 360 degree viewer that allows the viewing of 360 videos or scenarios. &lt;br /&gt;
&lt;br /&gt;
==== Smartphone Setup for 360 YouTube Videos ====&lt;br /&gt;
In order to view 360 degree videos on the official YouTube app, follow the steps outlined below:&lt;br /&gt;
# Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace. &lt;br /&gt;
# Open the app and locate a video that is a 360 degree video. &lt;br /&gt;
# In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video.&lt;br /&gt;
# Place the phone in the cardboard and align the center of the headset with the white line on the video.&lt;br /&gt;
# Press play and fasten the velcro.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Unity_(Game_Engine)&amp;diff=19</id>
		<title>Unity (Game Engine)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Unity_(Game_Engine)&amp;diff=19"/>
		<updated>2018-11-18T05:47:27Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Unity Technologies logo.png|thumb|Unity Engine Logo]]&lt;br /&gt;
&#039;&#039;&#039;Unity&#039;&#039;&#039; is a multi-platform game engine produced by Unity Technologies used for designing game and simulation applications. The engine is commonly used for PC, mobile, and VR applications, however many different platforms can be exported to. The Makerspace has Unity installed on the desktop machines, due to their graphics capability increasing performance. &lt;br /&gt;
&lt;br /&gt;
== Setting Up Projects ==&lt;br /&gt;
In order to create an application using Unity, you must first create an account on their [https://unity3d.com/ official website]. Once you&#039;ve done so, you may follow the steps specific to the application you will be creating.&lt;br /&gt;
&lt;br /&gt;
=== Creating Project ===&lt;br /&gt;
To create a new project, first launch the Unity engine.&lt;br /&gt;
# If prompted, sign into your Unity account.&lt;br /&gt;
# At the top right corner of the projects window, click &#039;&#039;New&#039;&#039; to start a new project.&lt;br /&gt;
# Enter a new project name and change the project location if necessary. Specify whether the game is going to be two-dimensional (side scrolling games) or three-dimensional (i.e. FPS and VR games). Click the &#039;&#039;Create project&#039;&#039; button.&lt;br /&gt;
# Wait for the project to load initial libraries.&lt;br /&gt;
&lt;br /&gt;
=== Opening Project ===&lt;br /&gt;
To open an existing project either from the disk or an external drive, first launch the Unity engine.&lt;br /&gt;
# If prompted, sign into your Unity account.&lt;br /&gt;
# At the top right corner of the projects window, click &#039;&#039;Open&#039;&#039;, and navigate to the directory containing your project&lt;br /&gt;
# Select the root folder of your project and click &#039;&#039;Select folder.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== User Interface ==&lt;br /&gt;
Understanding the user interface (UI) can be difficult the first time. It is very important to fully grasp the layout and where all the key tools are located. The default layout has five major sections: Toolbar, Hierarchy, Inspector, View Ports, and Project Panel.&lt;br /&gt;
&lt;br /&gt;
=== Toolbar ===&lt;br /&gt;
[[File:Toolbar.png|thumb|Unity Toolbar]]&lt;br /&gt;
The toolbar is the uppermost element in every layout. It contains important tools such as the transform tools, orientation settings, and run buttons. Position, rotation, and scale can be found here, as well as the play button to test run projects.&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
[[File:Image.png|thumb|Hierarchy view]]&lt;br /&gt;
The hierarchy view is on the left side of the screen in the default view. It contains the hierarchy of GameObjects and their children, as well as the menu for creating and searching objects in the scene. The hierarchy also allows for 2D text and UI elements to be given an alignment order.&lt;br /&gt;
&lt;br /&gt;
=== Inspector ===&lt;br /&gt;
The inspector is the right sidebar on the default view. It contains all detailed information and settings for components of selected GameObjects. The inspector sidebar also allows developers to disable and enable components as well as add them in directly from a list of built in and external scripts.&lt;br /&gt;
[[File:Image1.png|thumb|310x310px|Inspector view]]&lt;br /&gt;
[[File:Image2.png|thumb|View ports (Scene and game views)]]&lt;br /&gt;
&lt;br /&gt;
=== View Ports ===&lt;br /&gt;
The view ports are directly in the center of the screen and include a scene and game view which make creating and testing in 3D spaces much easier. The scene view allows the positioning and transformation of physical GameObjects via a 3D interface similar to most modern three dimensional software (such as Fusion 360, Solidworks, Blender, etc.). The game view is mainly used for seeing the point of view of different cameras in the scene during run-time. &lt;br /&gt;
[[File:Image3.png|thumb|Project view]]&lt;br /&gt;
&lt;br /&gt;
=== Project Panel ===&lt;br /&gt;
The project panel contains all relevant files that exist in the Assets folder of the project. This is where imported game models and assets can be directly manipulated and edited. This view also allows searching and creating new GameObjects, UI, materials, or scenes that can be used during run-time.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Image3.png&amp;diff=18</id>
		<title>File:Image3.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Image3.png&amp;diff=18"/>
		<updated>2018-11-18T05:47:17Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project View&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Image2.png&amp;diff=17</id>
		<title>File:Image2.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Image2.png&amp;diff=17"/>
		<updated>2018-11-18T05:46:30Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Viewports&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Image1.png&amp;diff=16</id>
		<title>File:Image1.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Image1.png&amp;diff=16"/>
		<updated>2018-11-18T05:45:47Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inspector&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Image.png&amp;diff=15</id>
		<title>File:Image.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Image.png&amp;diff=15"/>
		<updated>2018-11-18T05:34:45Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hierarcy&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Toolbar.png&amp;diff=14</id>
		<title>File:Toolbar.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Toolbar.png&amp;diff=14"/>
		<updated>2018-11-18T05:32:07Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;toolbar&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Unity_(Game_Engine)&amp;diff=13</id>
		<title>Unity (Game Engine)</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Unity_(Game_Engine)&amp;diff=13"/>
		<updated>2018-11-18T05:23:45Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: Created page with &amp;quot;Unity Engine Logo &amp;#039;&amp;#039;&amp;#039;Unity&amp;#039;&amp;#039;&amp;#039; is a multi-platform game engine produced by Unity Technologies used for designing game and simulation...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Unity Technologies logo.png|thumb|Unity Engine Logo]]&lt;br /&gt;
&#039;&#039;&#039;Unity&#039;&#039;&#039; is a multi-platform game engine produced by Unity Technologies used for designing game and simulation applications. The engine is commonly used for PC, mobile, and VR applications, however many different platforms can be exported to. The Makerspace has Unity installed on the desktop machines, due to their graphics capability increasing performance. &lt;br /&gt;
&lt;br /&gt;
== Setting Up Projects ==&lt;br /&gt;
In order to create an application using Unity, you must first create an account on their [https://unity3d.com/ official website]. Once you&#039;ve done so, you may follow the steps specific to the application you will be creating.&lt;br /&gt;
&lt;br /&gt;
=== Creating Project ===&lt;br /&gt;
To create a new project, first launch the Unity engine.&lt;br /&gt;
# If prompted, sign into your Unity account.&lt;br /&gt;
# At the top right corner of the projects window, click &#039;&#039;New&#039;&#039; to start a new project.&lt;br /&gt;
# Enter a new project name and change the project location if necessary. Specify whether the game is going to be two-dimensional (side scrolling games) or three-dimensional (i.e. FPS and VR games). Click the &#039;&#039;Create project&#039;&#039; button.&lt;br /&gt;
# Wait for the project to load initial libraries.&lt;br /&gt;
&lt;br /&gt;
=== Opening Project ===&lt;br /&gt;
To open an existing project either from the disk or an external drive, first launch the Unity engine.&lt;br /&gt;
# If prompted, sign into your Unity account.&lt;br /&gt;
# At the top right corner of the projects window, click &#039;&#039;Open&#039;&#039;, and navigate to the directory containing your project.&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Unity_Technologies_logo.png&amp;diff=12</id>
		<title>File:Unity Technologies logo.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Unity_Technologies_logo.png&amp;diff=12"/>
		<updated>2018-11-18T05:16:47Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unity3d&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=11</id>
		<title>Digital technologies/Virtual reality/Virtual reality- Beginner</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=11"/>
		<updated>2018-11-18T05:07:05Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Virtual Reality (VR)&#039;&#039;&#039; is a system available at the Richard L&#039;Abbe Makerspace which immerses users in virtual 360 environments. These environments can be in the form of 360 videos, 3D application projects (made in Unity or Unreal), or &#039;&#039;&#039;augmented reality (AR)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The Makerspace currently possesses two major VR systems including the Oculus Rift DK2 and HTC Vive systems. Other VR and AR systems available are the Google Cardboard and Xbox Kinect.&lt;br /&gt;
&lt;br /&gt;
== Available Systems ==&lt;br /&gt;
[[File:OculusDevKit2.jpg|thumb|Oculus Rift DevKit 2]]&lt;br /&gt;
&lt;br /&gt;
=== Oculus Rift DevKit2 ===&lt;br /&gt;
The Oculus Rift system is a VR head-mounted display (HMD) system that is owned by Facebook Inc. The Development Kit 2 was introduced in 2014 and allowed developers to begin creating applications prior to the official release of the Oculus Rift system. The DevKit2 only supports positional tracking in the form of head movement within a small radius, and does not provide controllers or remotes to allow users to interact with their environments.&lt;br /&gt;
&lt;br /&gt;
The headset has a 980x1080 (per eye) resolution, provided by a modified Samsung Galaxy Note 3 acting as it&#039;s screen. &lt;br /&gt;
&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
The HTC Vive is a full room-tracking VR system that includes one HMD, two handheld controllers, and two (or more) lighthouse base stations to track user positional data. The system was released in 2016 and became a very popular system due its robustness and immersive experience. The system was developed by HTC and Valve Corporation, and thus a developer package was released by Valve coined &amp;quot;SteamVR&amp;quot; to allow developers to create applications on the headset using the Unity game engine.&lt;br /&gt;
&lt;br /&gt;
The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110 degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance.&lt;br /&gt;
&lt;br /&gt;
==== Adjusting Headset for Usage ====&lt;br /&gt;
If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. &#039;&#039;Note: a tight fit is imperative for a non-blurry experience.&#039;&#039; &lt;br /&gt;
# To adjust the head size, undo the velcro on the left and right side of the headset. Once you put the headset on, pull both straps with equal force until the fit is tight, and then fasten the velcro again.&lt;br /&gt;
# To adjust the head size from the top for users with head garments or tied-up hair, undo the velcro on the top side of the headset. Once you put the headset on, pull the strap until it fits with your head size and doesn&#039;t slip off.&lt;br /&gt;
# To adjust the focal distance between the lenses and screen, locate the two mount points on either side of the headset (where the straps meet the display body) and pull the two gray dials outward. Once you&#039;ve done so, turn both dials simultaneously either forward or backward until the image appears clear.&lt;br /&gt;
# To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset&#039;s display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear.&lt;br /&gt;
[[File:Google Cardboard.png|thumb|Google Cardboard]]&lt;br /&gt;
&lt;br /&gt;
=== Google Cardboard ===&lt;br /&gt;
The Google Cardboard is a lens display for most modern smartphone devices with built in gyroscopes. By inserting your phone into the headset and enabling VR mode, the HMD becomes a non-positional tracking 360 degree viewer that allows the viewing of 360 videos or scenarios. &lt;br /&gt;
&lt;br /&gt;
==== Smartphone Setup for 360 YouTube Videos ====&lt;br /&gt;
In order to view 360 degree videos on the official YouTube app, follow the steps outlined below:&lt;br /&gt;
# Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace. &lt;br /&gt;
# Open the app and locate a video that is a 360 degree video. &lt;br /&gt;
# In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video.&lt;br /&gt;
# Place the phone in the cardboard and align the center of the headset with the white line on the video.&lt;br /&gt;
# Press play and fasten the velcro.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:Google_Cardboard.png&amp;diff=10</id>
		<title>File:Google Cardboard.png</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:Google_Cardboard.png&amp;diff=10"/>
		<updated>2018-11-18T05:06:03Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Google Cardboard&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=7</id>
		<title>Digital technologies/Virtual reality/Virtual reality- Beginner</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=7"/>
		<updated>2018-11-18T04:28:07Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Virtual Reality (VR)&#039;&#039;&#039; is a system available at the Richard L&#039;Abbe Makerspace which immerses users in virtual 360 environments. These environments can be in the form of 360 videos, 3D application projects (made in Unity or Unreal), or &#039;&#039;&#039;augmented reality (AR)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The Makerspace currently possesses two major VR systems including the Oculus Rift DK2 and HTC Vive systems. Other VR and AR systems available are the Google Cardboard and Xbox Kinect.&lt;br /&gt;
&lt;br /&gt;
== Available Systems ==&lt;br /&gt;
[[File:OculusDevKit2.jpg|thumb|Oculus Rift DevKit 2]]&lt;br /&gt;
&lt;br /&gt;
=== Oculus Rift DevKit2 ===&lt;br /&gt;
The Oculus Rift system is a VR head-mounted display (HMD) system that is owned by Facebook Inc. The Development Kit 2 was introduced in 2014 and allowed developers to begin creating applications prior to the official release of the Oculus Rift system. The DevKit2 only supports positional tracking in the form of head movement within a small radius, and does not provide controllers or remotes to allow users to interact with their environments.&lt;br /&gt;
&lt;br /&gt;
The headset has a 980x1080 (per eye) resolution, provided by a modified Samsung Galaxy Note 3 acting as it&#039;s screen. &lt;br /&gt;
&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
The HTC Vive is a full room-tracking VR system that includes one HMD, two handheld controllers, and two (or more) lighthouse base stations to track user positional data. The system was released in 2016 and became a very popular system due its robustness and immersive experience. The system was developed by HTC and Valve Corporation, and thus a developer package was released by Valve coined &amp;quot;SteamVR&amp;quot; to allow developers to create applications on the headset using the Unity game engine.&lt;br /&gt;
&lt;br /&gt;
The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110 degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance.&lt;br /&gt;
&lt;br /&gt;
==== Adjusting Headset for Usage ====&lt;br /&gt;
If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. &#039;&#039;Note: a tight fit is imperative for a non-blurry experience.&#039;&#039; &lt;br /&gt;
# To adjust the head size, undo the velcro on the left and right side of the headset. Once you put the headset on, pull both straps with equal force until the fit is tight, and then fasten the velcro again.&lt;br /&gt;
# To adjust the head size from the top for users with head garments or tied-up hair, undo the velcro on the top side of the headset. Once you put the headset on, pull the strap until it fits with your head size and doesn&#039;t slip off.&lt;br /&gt;
# To adjust the focal distance between the lenses and screen, locate the two mount points on either side of the headset (where the straps meet the display body) and pull the two gray dials outward. Once you&#039;ve done so, turn both dials simultaneously either forward or backward until the image appears clear.&lt;br /&gt;
# To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset&#039;s display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear.&lt;br /&gt;
&lt;br /&gt;
=== Google Cardboard ===&lt;br /&gt;
The Google Cardboard is a lens display for most modern smartphone devices with built in gyroscopes. By inserting your phone into the headset and enabling VR mode, the HMD becomes a non-positional tracking 360 degree viewer that allows the viewing of 360 videos or scenarios. &lt;br /&gt;
&lt;br /&gt;
==== Smartphone Setup for 360 YouTube Videos ====&lt;br /&gt;
In order to view 360 degree videos on the official YouTube app, follow the steps outlined below:&lt;br /&gt;
# Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace. &lt;br /&gt;
# Open the app and locate a video that is a 360 degree video. &lt;br /&gt;
# In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video.&lt;br /&gt;
# Place the phone in the cardboard and align the center of the headset with the white line on the video.&lt;br /&gt;
# Press play and fasten the velcro.&lt;br /&gt;
&lt;br /&gt;
== Creating and Running Applications ==&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=File:OculusDevKit2.jpg&amp;diff=6</id>
		<title>File:OculusDevKit2.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=File:OculusDevKit2.jpg&amp;diff=6"/>
		<updated>2018-11-18T04:27:14Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The version of the Oculus rift that the Makerspace has.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
	<entry>
		<id>https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=4</id>
		<title>Digital technologies/Virtual reality/Virtual reality- Beginner</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.makerepo.com/index.php?title=Digital_technologies/Virtual_reality/Virtual_reality-_Beginner&amp;diff=4"/>
		<updated>2018-11-15T22:54:58Z</updated>

		<summary type="html">&lt;p&gt;Bsami021: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Virtual Reality (VR)&#039;&#039;&#039; is a system available at the Richard L&#039;Abbe Makerspace which immerses users in virtual 360 environments. These environments can be in the form of 360 videos, 3D application projects (made in Unity or Unreal), or &#039;&#039;&#039;augmented reality (AR)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The Makerspace currently possesses two major VR systems including the Oculus Rift DK2 and HTC Vive systems. Other VR and AR systems available are the Google Cardboard and Xbox Kinect.&lt;br /&gt;
&lt;br /&gt;
== Available Systems ==&lt;br /&gt;
&lt;br /&gt;
=== Oculus Rift DevKit2 ===&lt;br /&gt;
The Oculus Rift system is a VR head-mounted display (HMD) system that is owned by Facebook Inc. The Development Kit 2 was introduced in 2014 and allowed developers to begin creating applications prior to the official release of the Oculus Rift system. The DevKit2 only supports positional tracking in the form of head movement within a small radius, and does not provide controllers or remotes to allow users to interact with their environments.&lt;br /&gt;
&lt;br /&gt;
The headset has a 980x1080 (per eye) resolution, provided by a modified Samsung Galaxy Note 3 acting as it&#039;s screen. &lt;br /&gt;
&lt;br /&gt;
=== HTC Vive ===&lt;br /&gt;
The HTC Vive is a full room-tracking VR system that includes one HMD, two handheld controllers, and two (or more) lighthouse base stations to track user positional data. The system was released in 2016 and became a very popular system due its robustness and immersive experience. The system was developed by HTC and Valve Corporation, and thus a developer package was released by Valve coined &amp;quot;SteamVR&amp;quot; to allow developers to create applications on the headset using the Unity game engine.&lt;br /&gt;
&lt;br /&gt;
The headset has a 1080x1200 (per eye) resolution, a 90 Hz refresh rate, and a 110 degree nominal field of view. The headset also supports users wearing non-bulky glasses while playing by adjusting the headstrap, focal distance, and eye distance.&lt;br /&gt;
&lt;br /&gt;
==== Adjusting Headset for Usage ====&lt;br /&gt;
If you would like to adjust the headset for your personal comfort, several steps can be taken to get the best possible experience. &#039;&#039;Note: a tight fit is imperative for a non-blurry experience.&#039;&#039; &lt;br /&gt;
# To adjust the head size, undo the velcro on the left and right side of the headset. Once you put the headset on, pull both straps with equal force until the fit is tight, and then fasten the velcro again.&lt;br /&gt;
# To adjust the head size from the top for users with head garments or tied-up hair, undo the velcro on the top side of the headset. Once you put the headset on, pull the strap until it fits with your head size and doesn&#039;t slip off.&lt;br /&gt;
# To adjust the focal distance between the lenses and screen, locate the two mount points on either side of the headset (where the straps meet the display body) and pull the two gray dials outward. Once you&#039;ve done so, turn both dials simultaneously either forward or backward until the image appears clear.&lt;br /&gt;
# To adjust the distance between eyes, locate the small adjustment dial on the lower-right side of the headset&#039;s display. With the headset on your head, turn the dial in either direction to adjust the distance between eyes. The exact distance modified will be shown on the HMD screen when the system is on. Adjust until image is visually clear.&lt;br /&gt;
&lt;br /&gt;
=== Google Cardboard ===&lt;br /&gt;
The Google Cardboard is a lens display for most modern smartphone devices with built in gyroscopes. By inserting your phone into the headset and enabling VR mode, the HMD becomes a non-positional tracking 360 degree viewer that allows the viewing of 360 videos or scenarios. &lt;br /&gt;
&lt;br /&gt;
==== Smartphone Setup for 360 YouTube Videos ====&lt;br /&gt;
In order to view 360 degree videos on the official YouTube app, follow the steps outlined below:&lt;br /&gt;
# Download the official YouTube app from the Appstore (IOS), Play Store (Android), or your smartphones personal app marketplace. &lt;br /&gt;
# Open the app and locate a video that is a 360 degree video. &lt;br /&gt;
# In the lower right corner of the video player, tap the Google Cardboard icon. A white bar should now appear in between the video.&lt;br /&gt;
# Place the phone in the cardboard and align the center of the headset with the white line on the video.&lt;br /&gt;
# Press play and fasten the velcro.&lt;/div&gt;</summary>
		<author><name>Bsami021</name></author>
	</entry>
</feed>